Download Patchs

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Download Patchs

Postby admin » Mon Oct 29, 2018 11:45 pm

FarCry NoDVD Crack:
(Copy/Paste/overwrite this file to your "Far Cry/Bin32" folder)

===>> PATCHS <<===

Far Cry Patch v1.1 (27Mb):

Far Cry Patch v1.3 (74Mb):

Far Cry Patch v1.31 (9Mb):

Far Cry Patch v1.32 (21Mb):

Far Cry Patch v1.33 (21Mb):

Far Cry Patch v1.4 Standalone (123Mb):
For patching from version 1.3x please download the standalone 124MB

Far Cry Patch v1.4 Cumulative (180Mb):
For patching from 1.0 or 1.1 download the cumulative 181MB

FCLoader by Cliver:

LRv2 Client v2041:

Patchs Historic:
This patch was released to fix a small number of bugs and to add functionality to FarCry.

1. We are aware of an issue causing players connecting to an internet based multiplayer game to drop their connection and timeout during a connect. If you find your connection stalling when joining a server, we recommend that players retry the connection until it succeeds.
2. When hosting games on LAN with punkbuster, please remember to enable pb_sv_lan 1 pb_sv_guidrelax 7.
3. We strongly recommend players host multiplayer games only through FarCry dedicated server.

Single player
- Added toggle modes for Aim and Crouch
- Fixed numerous small bugs
- Fixed a crash when attempting to load more than one instance of FarCry
- Fixed bug with AI autobalance that sometimes caused it not to initialize outside of DEVMODE
- Fixed issue where player spawns a little higher in the air after a load from checkpoint.
- Improved AI saving state at checkpoints.

- Fixed issue with FarCry anti-cheat kicking players connecting to non-similar regions due to post process copy protection
- FarCry anti-cheat is now disabled by default (replaced with Punkbuster)
- Added support for All Seeing Eye
- Added Punkbuster support
- Added new netcode optimizations, vehicles now use significantly less bandwidth in client to server updates. Mounted weapons no longer generate packets when not being used. Included various other packet compressions.
- Added network commands to help players tune the network rates for better performance, including the following commands:

cl_cmdrate – Limit the number of command packets sent from client to server
sv_maxcmdrate – Limit the max cmd rate clients can specify
cl_updaterate – Limit the number of update packets sent from the server
sv_maxupdaterate – Limit the max updates clients can specify
cl_maxrate – Max bits per second can be adjusted
sv_maxrate_lan or sv_maxrate (for non lan, ie internet) will limit the cl_rate allowed on the clients
sv_DedicatedMaxRate – To change the server update speed

- LAN servers now restricted to LAN IP’s
- Configurable ports sv_auth_port (port directing cdkey authentication) and sv_regserver_port (port used to register servers with for admins.
- Added ability to disable server address publishing with command sv_servertype “NET”
- Fixed some issues with sv_port variable
- Open query protocol to allow monitoring of the server with external tools
- Server config can now be anywhere with any name
- Improved priority based network system (below a certain limit it was not sending, now it does)
- Fixed adjustable cmdrate with vehicles
- Fixed command line joining, there was still a little problem
- Added some optimizations to UI system drawing/updating
- Fixed bug where “Join game button” no longer worked in multiplayer UI
- Fixed issue with dedicated server running on Windows 2003 Server edition
- Fixed bug when players get out from a vehicle, the player will go in standing pose (no crouch or prone).
- The message “drop your weapon to take this other weapon” will disappear only when the player go away from this weapon, not immediately.
- Fixed no pain sounds if an explosion didn’t really hurt the player.

- Improved shader speed (up to two times faster) for NVidia Geforce FX cards on very high settings
- Fixed fog bug with NVidia drivers
- Added support for NVidia NV40 chipset
- Fixed realtime shadows from blended trees
- Made improvements to lighting shaders on very high settings
- Fixed bug with lake reflections
- Added support fro PS3.0 shader profile

* Fixed a crash with the ForkLift when loading some levels.
* Fixed a bug that prevented levels from loading after saving in a previous level.
* Returned surround 5.1 sound option to the menu.
* Fixed a mounted weapon traverse problem.
* Fixed problems related to shaders1.pak and scripts1.pak not being removed on installation of the patch.
* Fixed a delay relating to tagging enemies in binocular mode.
* Normal Map Compression. Requirements: NVidia: Geforce FX Family or better, ATI: x800 card or better. This feature is disabled by default. To enable it, type r_TexNormalMapCompressed 1 in the console after loading a level. Enabling this feature during the game may take some time - the PC may appear to freeze. This variable will not be saved when restarting the game. Enabling normal map compression will have prolonged execution the first time running through a level due to initial compression phase occurring in real time through the level. Subsequent reloads of the same level will yield better performance and therefore we recommend that you run any benchmark twice and to take the second of the two runs for benchmarking purposes since this most closely represents the usual user experience.
* SM 3.0 and SM 2.0x are now enabled by default when graphics settings are set to ‘Very High’. To see performance increases you must have Direct X 9.0c installed.
* Improved tangent-space calculation to improve bumpmap quality.
* Anisotropic filtering disabled for some textures (light-maps, several lookup textures, fall-off maps) for increased performance.
* When attempting to connect to PunkBuster regulated servers, make sure you are not running with –DEVMODE enabled. Run the Farcry.exe itself (not a shortcut) if you are unsure.
* If you are kicked from a PunkBuster enabled server with the reason “No packet flow”, make sure the Windows XP internal firewall is disabled.
* Improved syncronization in multiplayer.
* Fixed bug in leaning with different player classes.
* Fixed an invisible wall exploit in mp_freighter.
* Please ensure you have your graphics cards latest drivers installed.

PATCH 1.31
* This patch fixes an exploit in multiplayer
* Fixed an exploit where going prone while carrying scoped weapons disables weapon sway.

PATCH 1.32
- Fixed a Shader Model 3.0 issue that caused graphics corruption on new ATI hardware.
- Set the game to detect nVidia hardware to avoid shaders being compiled at run time.
- Recompiled the 32bit version with a different version of STL to address some server slowdowns.
- Fixed a video playback issue to ensure compatibility with MOD SDK dll code.
- Fixed server issues when the server type was changed during a running game.
- Fixed potential crash when using RCON to start a new level.

PATCH 1.33
* This patch supports 32 bit only.
* This patch will update versions 1.31 and 1.32 to Far Cry 1.33.
* Far Cry patch 1.33 contains all the fixes found in 1.32.
* Fixed issue with extended characters in players names causing server crashes.
* Included version checking so that only 1.33 clients can connect to 1.33 servers.
* Resolved some online cheating issues.

* This patch supports 32 bit only.

General changes
* Added remakes of assault maps (Project FiXit).
* Closed several security holes.
* Joypad support has been added.
* Several console commands have been deactivated and are only available in DEVMODE.

Multiplayer General changes
* Added automatic kicking of team killers for violating default limit (integrated with PunkBuster).
* Added broadcasting and spawn messaging capability.
* Added central red-dot to the scope of the sniper rifle.
* Added command allowing gameplay to commence at any specific flag point for training.
* Added first person spectator view, however it is considered beta and will not be officially supported.
* Added GUI buttons for players to easily vote.
* Added GUI voting panel to initiate votes for map changes and kicking players.
* Added ingame server administrator panel for real time GUI admin capability.
* Added ingame text flood kicking (integrated with PunkBuster).
* Added IP and server name to scoreboard.
* Added a Join server by IP function.
* Added a disable voting option.
* Added option to remove enemy nametags from crosshairs.
* Added team kill punish and forgive system.
* Fixed "CD Key In Use" issue with automatic server kick.
* Fixed binocular/sniper rifle bug.
* Fixed bug in mp_airstrip which lead to a server crash.
* Fixed bug where players were missing their scoreboard (getting refreshed automatically now).
* Fixed gameplay issues on mp_jungle.
* Fixed grenade bug.
* Fixed scoreboard, it now properly displays ping.
* Inflatable boat can sustain an increased amount of damage.
* Server browser list updated for easy navigation. Many filters and a favourite server section added as well.

Multiplayer Gameplay changes
* Added MP5 and Shocker to Assault game mode.
* Added occlusive damage to vehicle explosions (player cannot die due to an explosion while behind a solid object any more).
* Fall damage reduced.
* General weapons balancing improved.
* Health and armour adjusted amongst the classes to give the grunt the most, engineer medium and sniper least.
* New OICW grenade launcher interface.
* New RL fire mode.
* Server and client optimisations for smoother gameplay.
* Stamina increased by 50%.
* Sticky bombs replaced with "Beta" C4.
* Wrench now has melee capability.

* Features Manual for Far Cry(tm) Patch 1.4 (A detailed description about the newly added features).
* Server Command Table (Lists all the new commands available for Far Cry(tm) in multiplayer with explanations).
* Project Fixit (A detailed explanation of changes from the stock assault maps).

LRv2 FarCry Multiplayer Extension
The LRv2 Extesnion is a smart FarCry Modification that has been made for the Multiplayer version of FarCry, allowing players to download custom maps, have an easy and smart user interface, and be able to play on AntiCheat protected servers. According to Patch 1.40/1.33 our LRv2 extension is just easier. Panels and visual stuff have been added or improved - bugs have been fixed according to XT.
LRv2 also got new Gamemodes like for example CTF, CAH and CTB.

However since the announcement about Ubisofts disconnection on August 2015 we have worked on sponsoring a working serverlist seperated from the official one of Ubisoft.
Ubisoft has stopped their services for FarCry at September 2016 - one year after their official announcement.
Since Oktober 2016 the LRv2 Multiplayer Extension is one of the main solutions to continue playing our great and lovely FarCry Multiplayer.

We've received a lot of Support since than, and we hope to continue receiving that kind of supports to contiue our services.
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