Important Map Fixes

Moderators: sung, Pr0d1gY, zulu, admin

Re: Important Map Fixes

Postby zulu » Sun Mar 28, 2021 7:33 pm

Another quick fix:

  • mp_slugworth_keep
    This map was missing several cross-referenced objects, most of them just backdrop decoration, but some also part of the playing area. I found and put them back in.
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See before and after:
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Re: Important Map Fixes

Postby admin » Sun Mar 28, 2021 7:35 pm

Amazing mate... good job!
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Re: Important Map Fixes

Postby zulu » Wed Dec 15, 2021 6:53 am

3 of our less played 2v2 maps got upgrades:

  • mp_2v2_casas
    The original map erroneously used a LOD model for several barriers, making it possible to shoot and walk through them. This has now been fixed.
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  • mp_2v2_mountain
    This map displayed severe lightmapping issues, resulting in messy lighting glitches especially in the indoor section. The proper lighmaps have now been reinstated. Also sprite distances as well as viewing distances for select vegetation elements were bumped up a notch to mitigate the rather jarring pop-in effects.
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  • mp_2v2_villa
    The original map used solid collision models for the prominently placed fences, confusing players as to whether they can shoot through them or not. These fence models have now been replaced with newly rendered models that actually let bullets pass. Only the gates are still bulletproof. Formerly undefined materials for these models have also been correctly assigned.
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Some screenshots:
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Re: Important Map Fixes

Postby admin » Wed Dec 15, 2021 10:18 am

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THANK YOU !!!
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Re: Important Map Fixes

Postby admin » Thu Apr 14, 2022 2:24 am

Good Job
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